
✓#
It's passed almost a week! What've I done in this time? What've I been playing?
In normal life, nothing in particular; in my videogame journey I'm playing basically Loop Hero, Expeditions and with my girlfriend we're continuing Lego City Undercover.
The Four Quarter's roguelike it's a really big surprise for me. I don't remember either when I took it freely from EGS, but I just want to give it a try and now I'm completely absorbed. I love the structure and the possibility you have to build your map so you can choose what type of enemies or buildings to put. You can experiment with everything and if the journey turns bad, you can always run away with all the resources when you reach the campfire. And when you have gained experience and you reach to defeat the first boss, the game gives the player more items, more resources and more depth in the gameplay.

But this is basically the description of every roguelike, and in fact it's a genre I really like (I have countless hours on TBOI and I bought twice FTL just to play it on the iPad).
Expeditions on the other hand, is a really chill yet challenging game. I like it because it reminds me of Death Stranding (planning the journey and dealing with rough terrain) without the grinding part of SnowRunner. I'm not playing so much because it's a young game and I want to wait for more patch that will add several bugfix or QoLs.
Last but not least: City Undercover. We really love LEGO games (and sets), and I always want to play this game that is a funny GTA-like. Unfortunately this game really came with the one-player-only gameplay concept structure from the Wii U exclusive, because the post-coop added with the release on the other platform didn't work so well like the other LEGO games (like the absence of the dinamic camera above all).
And that's all for this week on this endless journey!
In normal life, nothing in particular; in my videogame journey I'm playing basically Loop Hero, Expeditions and with my girlfriend we're continuing Lego City Undercover.
The Four Quarter's roguelike it's a really big surprise for me. I don't remember either when I took it freely from EGS, but I just want to give it a try and now I'm completely absorbed. I love the structure and the possibility you have to build your map so you can choose what type of enemies or buildings to put. You can experiment with everything and if the journey turns bad, you can always run away with all the resources when you reach the campfire. And when you have gained experience and you reach to defeat the first boss, the game gives the player more items, more resources and more depth in the gameplay.
But this is basically the description of every roguelike, and in fact it's a genre I really like (I have countless hours on TBOI and I bought twice FTL just to play it on the iPad).
Expeditions on the other hand, is a really chill yet challenging game. I like it because it reminds me of Death Stranding (planning the journey and dealing with rough terrain) without the grinding part of SnowRunner. I'm not playing so much because it's a young game and I want to wait for more patch that will add several bugfix or QoLs.
Last but not least: City Undercover. We really love LEGO games (and sets), and I always want to play this game that is a funny GTA-like. Unfortunately this game really came with the one-player-only gameplay concept structure from the Wii U exclusive, because the post-coop added with the release on the other platform didn't work so well like the other LEGO games (like the absence of the dinamic camera above all).
And that's all for this week on this endless journey!

✓#
Why did no one ever warn me that Hogwarts Legacy was this good? I borrowed this game for PlayStation 5 from my girlfriend (or rather, I stole it from her library since we live together), and it was a title I had always put off because, even though it’s the best video game dedicated to the Wizarding World, the fact that it was a rather typical open-world game held me back. What a mistake!
I’ll start by saying that the open-world genre offers very few titles that have any real originality or a genuine reason to be open-world, so this shouldn’t be seen as a major downside for the experience.
As soon as I started playing, I was immediately amazed by the incredible care the developers (a team that had only made low-impact titles until then) put into creating each environment. The Hogwarts castle is beautiful in every room, but I was truly blown away once I reached Hogsmeade. Every shop is crafted with unique detail, even though they’re mostly static and not very interactive, but who cares!
I’m really curious to explore every nook and cranny of the game map (which seems quite extensive) and to discover the quality of the main story, about which I know absolutely nothing (except that the game is set in the 19th century, well before the events of the Harry Potter saga).
Obviously, it’s a title that offers little to a player who isn’t a fan of the series, but that’s clearly not my case!
I know I have several games in progress, but fortunately, they’re all different from each other, played at different times, or with varying levels of intensity, so I just need to balance all these experiences.

Now Playing: Hogwarts Legacy - PlayStation 5
I’ll start by saying that the open-world genre offers very few titles that have any real originality or a genuine reason to be open-world, so this shouldn’t be seen as a major downside for the experience.
As soon as I started playing, I was immediately amazed by the incredible care the developers (a team that had only made low-impact titles until then) put into creating each environment. The Hogwarts castle is beautiful in every room, but I was truly blown away once I reached Hogsmeade. Every shop is crafted with unique detail, even though they’re mostly static and not very interactive, but who cares!
I’m really curious to explore every nook and cranny of the game map (which seems quite extensive) and to discover the quality of the main story, about which I know absolutely nothing (except that the game is set in the 19th century, well before the events of the Harry Potter saga).
Obviously, it’s a title that offers little to a player who isn’t a fan of the series, but that’s clearly not my case!
I know I have several games in progress, but fortunately, they’re all different from each other, played at different times, or with varying levels of intensity, so I just need to balance all these experiences.

Now Playing: Hogwarts Legacy - PlayStation 5

✓#
Here we are with another week!
This time I've got not much news for my journey, just some updates from the games I'm playing.
Loop Hero: I'm still playing it, especially when I'm watching some live on Twitch or when I have little time (30/45 minutes) and I want to play something. I'd like to have this title on handheld, the experience would benefit so much for me.
Expeditions: Season 1 is out! I didn't even know I had purchased it, and I was surprised when I found out I could play the new map! I'm also playing this game little by little, again due to the fact that several QoLs are continuing to come out, so I'm not in a hurry to pursue the various quests.
Hogwarts Legacy: I am reaching the limit between being captured by the target universe, and the fact that the game has a very bland structure. I think I will reduce the frequency with which I am continuing it so that I don't get tired and find myself abandoning it.
And now the big news for this week: Astro Bot! I couldn't wait to get this game later on; it’s one of those video games that deserve a day-one purchase. Having played the first few levels, I couldn't be happier. I already loved Playroom (and even got the platinum trophy), so I had very high expectations. I'm really glad it's receiving unanimous positive feedback. I hope it sends a clear message to the gaming world about what gamers truly want.
It's everything for this week, see ya!

Now Playing: Astro Bot - PlayStation 5
This time I've got not much news for my journey, just some updates from the games I'm playing.
Loop Hero: I'm still playing it, especially when I'm watching some live on Twitch or when I have little time (30/45 minutes) and I want to play something. I'd like to have this title on handheld, the experience would benefit so much for me.
Expeditions: Season 1 is out! I didn't even know I had purchased it, and I was surprised when I found out I could play the new map! I'm also playing this game little by little, again due to the fact that several QoLs are continuing to come out, so I'm not in a hurry to pursue the various quests.
Hogwarts Legacy: I am reaching the limit between being captured by the target universe, and the fact that the game has a very bland structure. I think I will reduce the frequency with which I am continuing it so that I don't get tired and find myself abandoning it.
And now the big news for this week: Astro Bot! I couldn't wait to get this game later on; it’s one of those video games that deserve a day-one purchase. Having played the first few levels, I couldn't be happier. I already loved Playroom (and even got the platinum trophy), so I had very high expectations. I'm really glad it's receiving unanimous positive feedback. I hope it sends a clear message to the gaming world about what gamers truly want.
It's everything for this week, see ya!

Now Playing: Astro Bot - PlayStation 5

✓#
Good morning and happy Monday!
This update is a bit late, but I’ve been quite busy and really caught up with Astro Bot: after about two weeks, I’ve almost completed it 100% (I’m just missing a few items for the bots from the slot machine), but I’ve got the platinum trophy!

This title from Team Asobi was truly magnificent, I enjoyed it from the first to the last minute and I can’t wait for updates that will bring new levels. I really appreciated the game in its entirety: the solid and polished graphics, the many references to various IPs that have appeared on PlayStation, the simple but effective gameplay (with lots of mechanics inspired by different Super Mario games, Sunshine being a primary example), and the difficulty that offered a straightforward adventure on one hand, but a good and stimulating challenge if you aim to complete 100%.
Following that adventure, I’ve now started The Plucky Squire, an adventure developed by All Possible Futures that’s been getting a lot of buzz lately for its unique style that sees us jumping in and out of a book. Personally, I really like stories that break the fourth wall (even though this is not exactly the case here).
The last bit of news is that I’ve decided to revive my YouTube channel where I occasionally try out some experiments.
For now, my idea is simply to upload gameplay without commentary (except in rare cases), just to keep track of my gaming sessions, kind of like this blog! In the end, there’s no real need for voiceovers (especially since I don’t have the right equipment, so the result isn’t great), so I’m sticking to letting the gameplay speak for itself. I’m slowly uploading all of Astro Bot, and soon I’ll be adding The Plucky Squire too.
I think the next titles I’ll be playing will be Pools, Caravan SandWitch, and Factorio.
At the moment, I’ve put Hogwarts Legacy on hold for a bit.
I’m still playing Loop Hero, having reached the fourth chapter of the adventure. This one is really giving me a hard time, but I always make sure to play at least one round a day!

Now Playing: The Plucky Squire - PC
This update is a bit late, but I’ve been quite busy and really caught up with Astro Bot: after about two weeks, I’ve almost completed it 100% (I’m just missing a few items for the bots from the slot machine), but I’ve got the platinum trophy!
This title from Team Asobi was truly magnificent, I enjoyed it from the first to the last minute and I can’t wait for updates that will bring new levels. I really appreciated the game in its entirety: the solid and polished graphics, the many references to various IPs that have appeared on PlayStation, the simple but effective gameplay (with lots of mechanics inspired by different Super Mario games, Sunshine being a primary example), and the difficulty that offered a straightforward adventure on one hand, but a good and stimulating challenge if you aim to complete 100%.
Following that adventure, I’ve now started The Plucky Squire, an adventure developed by All Possible Futures that’s been getting a lot of buzz lately for its unique style that sees us jumping in and out of a book. Personally, I really like stories that break the fourth wall (even though this is not exactly the case here).
The last bit of news is that I’ve decided to revive my YouTube channel where I occasionally try out some experiments.
For now, my idea is simply to upload gameplay without commentary (except in rare cases), just to keep track of my gaming sessions, kind of like this blog! In the end, there’s no real need for voiceovers (especially since I don’t have the right equipment, so the result isn’t great), so I’m sticking to letting the gameplay speak for itself. I’m slowly uploading all of Astro Bot, and soon I’ll be adding The Plucky Squire too.
I think the next titles I’ll be playing will be Pools, Caravan SandWitch, and Factorio.
At the moment, I’ve put Hogwarts Legacy on hold for a bit.
I’m still playing Loop Hero, having reached the fourth chapter of the adventure. This one is really giving me a hard time, but I always make sure to play at least one round a day!

Now Playing: The Plucky Squire - PC

✓#
You thought you had gotten rid of me! But here I am, still around!
I missed a week of updates, but I had a few things going on (starting a new job and then getting the flu just a few days later).
My gaming journey continues, though with a bit less time, since, like any normal person, I have to spend eight hours a day doing something that helps me pay the bills and support my hobbies.
Since my last post, I’ve finished The Plucky Squire (here's the full series playlist on my channel, without commentary).
This little indie gem was a lot of fun, but it’s undeniable that it could have offered infinitely more! There were so many ideas that were introduced but never explored further or in depth, which could have added more layers to the experience, potentially making it an instant masterpiece.
I believe they could have pushed the physics more (featured in just one puzzle based on domino effect), and they missed an opportunity to expand the concept of jumping in and out of books: imagine exploring different book and text! I found the mechanic of "leave the book, find the object on the desk, then go back" a bit repetitive, but overall, the experience was very positive.
After finishing The Plucky Squire, I finally got to try a game I’d been meaning to play for a long time: Pools.

It’s a horror experience based on liminal spaces, one you can literally finish in an evening (playtime ranges from an hour and a half to two hours). As the game description mentions, there are no enemies to run from or fight; everything hinges on the oppressive and unsettling atmosphere of these spaces, which feel both familiar yet disturbingly off to our minds. I highly recommend using headphones to fully appreciate the excellent audio design (especially the sound of your footsteps and the water splashes), and the lucky few can even enjoy it in VR! I’ll start uploading this one to my channel from October 11th, split up into six videos: one for each level of the experience.
Today, however, is a special day: the release of the Silent Hill 2 remake! What better way to celebrate than by starting a new series with the Enhanced Edition? The project has just recently reached its final completion, making it the best way to experience the original masterpiece! (You don't need a powerful PC, the game is abandonware, easily downloadable from the web, and the mod is available for free and easy to install without having to mess with various configuration files.)
Now Playing: Silent Hill 2 Enhanced Edition - PC
I missed a week of updates, but I had a few things going on (starting a new job and then getting the flu just a few days later).
My gaming journey continues, though with a bit less time, since, like any normal person, I have to spend eight hours a day doing something that helps me pay the bills and support my hobbies.
Since my last post, I’ve finished The Plucky Squire (here's the full series playlist on my channel, without commentary).
This little indie gem was a lot of fun, but it’s undeniable that it could have offered infinitely more! There were so many ideas that were introduced but never explored further or in depth, which could have added more layers to the experience, potentially making it an instant masterpiece.
I believe they could have pushed the physics more (featured in just one puzzle based on domino effect), and they missed an opportunity to expand the concept of jumping in and out of books: imagine exploring different book and text! I found the mechanic of "leave the book, find the object on the desk, then go back" a bit repetitive, but overall, the experience was very positive.
After finishing The Plucky Squire, I finally got to try a game I’d been meaning to play for a long time: Pools.

It’s a horror experience based on liminal spaces, one you can literally finish in an evening (playtime ranges from an hour and a half to two hours). As the game description mentions, there are no enemies to run from or fight; everything hinges on the oppressive and unsettling atmosphere of these spaces, which feel both familiar yet disturbingly off to our minds. I highly recommend using headphones to fully appreciate the excellent audio design (especially the sound of your footsteps and the water splashes), and the lucky few can even enjoy it in VR! I’ll start uploading this one to my channel from October 11th, split up into six videos: one for each level of the experience.
Today, however, is a special day: the release of the Silent Hill 2 remake! What better way to celebrate than by starting a new series with the Enhanced Edition? The project has just recently reached its final completion, making it the best way to experience the original masterpiece! (You don't need a powerful PC, the game is abandonware, easily downloadable from the web, and the mod is available for free and easy to install without having to mess with various configuration files.)
Now Playing: Silent Hill 2 Enhanced Edition - PC

✓#
It's been almost a month I'm not writing on this blog, and I'm sorry for that. I wanted to be more regular on the update, but the time's always slipping away from my hands, and in everyday life it's difficult to find the right time to dedicate to this.
But here I am, and October has passed away. What a month!
I just left you with the first episode of Silent Hill 2 (the gorgeous Enhanced Edition), and I completed the game and its bonus episode a couple weeks ago. It was funny and nostalgic to replay a game that took years for me to reach the ending because of the tremendous fear it gave me, and feel again its dark, dense and ethereal atmosphere.
It was funny also to compare an over-20-year-old videogame to the modern standard and realize that everything has changed since the 2000s: the game has a lot of dead time (exploring the city streets), and its length is very short! You can beat the game in 4 or 5 hours if you know what you have to do and where to go, maybe less, and push the player to replay the game for different endings, the secrets, or the bonus items the game gave.
In parallel with SH2 there were Pools, that I've talked about in the previous post. And also for this game I've made a full playthrough in my channel.
Then what? October means horror time! So I continued this wave with Signalis and Crow Country.
I'm still with the first one, but I just finished yesterday the second!
The two brothers-indie-game (who also made Snipperclips for the Switch!) it's a true gem, really. If you like the good old survival horror experience you cannot pass over this game. The developers didn't want to reinvent anything, but everything is done in a really good way, and it seems really coming from the ps1 era: especially the graphic that reminds me a lot of the Bullfrog's style. The plot is simple but engaging, and the gameplay is "old enough" but not so wood-like: when you point your weapon you cannot move, but can aim wherever you want, with some game design solutions that give advance from this mechanic.
And cherry on top, when you reach the end, you cannot miss the valuation of the run, the bonus items, and a new mode to replay the game!
And for Signalis? It's similar but also very different from Crow Country.
It's always an old-style survival horror game, but with some critical difference in the general experience.
The graphic is very anime-like (the game is described in "dark anime" style) and a lot of the cutscene reminds me of Evangelion (that I love). The gameplay descends from the original Resident Evil, which means little inventory, boxes, and a LOT of stressful backtracking. In fact, the most famous mod for this game is the one who removes the six-limit items in the inventory to give more space, which helps a lot in the general experience. But I want to play it in the original way: so here I am running back and forth to give space to the inventory so I can take an object or a precious ammo box.
The plot is way more cryptic and psychological, but I really want to know how it will end.
Now talking of my youtube channel!
I'm trying to be very regular on the video, and I'm releasing every day a new episode from what I'm playing, but I've got to continue to control and correct everything. I decided to put a comment in Crow Country, but only in the sixth video did I understand that I was not controlling properly the audio levels: the game audio was too loud, and in OBS I was regulating the wrong parameter, which gave no effect to the recorded video :')
But it's everything a try-and-error experience, and I'm doing everything all by myself, so it's not a big issue in the end.
I'm also using Canva and GIMP to create (or it's better to say: "trying to create") better thumbnails for the video and I'm saving the recorded for using them to create some shorts or highlights in the future, but it's always a matter of time and like I said at the beginning: it's not easy to have the right amount of time to do everything, especially if you want to do it in a good way.
I'm also stopping to play and release two games in parallel, concentrating to play one game at time, that is more focusing to me.
Soooooooo... I think it's everything, more or less!
More will come, and I promise I will try to update more regularly: for you if you enjoy my journey, but especially for myself.
And after this horror month? I think it will be the time to play Caravan SandWitch, which is an indie game that gives me really good vibes, and I want to explore its travel mechanics and adventure, but you will see it after the ending of Signalis.
I'm also waiting to the end of releasing the speed-run levels in Astro Bot, so I can play them and record all at once!
Hugs and good vibes for everyone!
But here I am, and October has passed away. What a month!
I just left you with the first episode of Silent Hill 2 (the gorgeous Enhanced Edition), and I completed the game and its bonus episode a couple weeks ago. It was funny and nostalgic to replay a game that took years for me to reach the ending because of the tremendous fear it gave me, and feel again its dark, dense and ethereal atmosphere.
It was funny also to compare an over-20-year-old videogame to the modern standard and realize that everything has changed since the 2000s: the game has a lot of dead time (exploring the city streets), and its length is very short! You can beat the game in 4 or 5 hours if you know what you have to do and where to go, maybe less, and push the player to replay the game for different endings, the secrets, or the bonus items the game gave.
In parallel with SH2 there were Pools, that I've talked about in the previous post. And also for this game I've made a full playthrough in my channel.
Then what? October means horror time! So I continued this wave with Signalis and Crow Country.
I'm still with the first one, but I just finished yesterday the second!
The two brothers-indie-game (who also made Snipperclips for the Switch!) it's a true gem, really. If you like the good old survival horror experience you cannot pass over this game. The developers didn't want to reinvent anything, but everything is done in a really good way, and it seems really coming from the ps1 era: especially the graphic that reminds me a lot of the Bullfrog's style. The plot is simple but engaging, and the gameplay is "old enough" but not so wood-like: when you point your weapon you cannot move, but can aim wherever you want, with some game design solutions that give advance from this mechanic.
And cherry on top, when you reach the end, you cannot miss the valuation of the run, the bonus items, and a new mode to replay the game!
And for Signalis? It's similar but also very different from Crow Country.
It's always an old-style survival horror game, but with some critical difference in the general experience.
The graphic is very anime-like (the game is described in "dark anime" style) and a lot of the cutscene reminds me of Evangelion (that I love). The gameplay descends from the original Resident Evil, which means little inventory, boxes, and a LOT of stressful backtracking. In fact, the most famous mod for this game is the one who removes the six-limit items in the inventory to give more space, which helps a lot in the general experience. But I want to play it in the original way: so here I am running back and forth to give space to the inventory so I can take an object or a precious ammo box.
The plot is way more cryptic and psychological, but I really want to know how it will end.
Now talking of my youtube channel!
I'm trying to be very regular on the video, and I'm releasing every day a new episode from what I'm playing, but I've got to continue to control and correct everything. I decided to put a comment in Crow Country, but only in the sixth video did I understand that I was not controlling properly the audio levels: the game audio was too loud, and in OBS I was regulating the wrong parameter, which gave no effect to the recorded video :')
But it's everything a try-and-error experience, and I'm doing everything all by myself, so it's not a big issue in the end.
I'm also using Canva and GIMP to create (or it's better to say: "trying to create") better thumbnails for the video and I'm saving the recorded for using them to create some shorts or highlights in the future, but it's always a matter of time and like I said at the beginning: it's not easy to have the right amount of time to do everything, especially if you want to do it in a good way.
I'm also stopping to play and release two games in parallel, concentrating to play one game at time, that is more focusing to me.
Soooooooo... I think it's everything, more or less!
More will come, and I promise I will try to update more regularly: for you if you enjoy my journey, but especially for myself.
And after this horror month? I think it will be the time to play Caravan SandWitch, which is an indie game that gives me really good vibes, and I want to explore its travel mechanics and adventure, but you will see it after the ending of Signalis.
I'm also waiting to the end of releasing the speed-run levels in Astro Bot, so I can play them and record all at once!
Hugs and good vibes for everyone!

✓#
Once again I ended up skipping a week! I’ve gotten too used to the relaxed pace I had in life until recently, and now it feels like time is slipping through my fingers, and I can’t even find a moment to write a post like this!
After finishing the ongoing series on my channel I took a break from starting new titles. I wanted to try Metal Slug Tactics, but I’ve read several comments saying it needs some corrective patches due to various bugs. Even this time I’ve come to the conclusion that playing a game on D1 is more of a mistake than a privilege (and it’s been nearly a decade that I’ve reached this conclusion for almost every title I’m interested in).
I also decided to take a break from the channel because I was publishing a video every day, and it started to feel a bit too overwhelming. It’s good to be consistent, but maintaining such a high frequency was quickly risking burnout, especially with the limited time I have lately. This small project is primarily supposed to be fun, and if it starts to have the opposite effect, it’s better to hit the brakes early to manage it properly.
To relax in the evenings I decided to continue playing Hogwarts Legacy with a switched-off brain to finish it without leaving it halfway. In the end, it still shows some interesting ideas, but its flatness in many aspects makes it a title that appeals mainly to those with very little gaming experience, whereas more seasoned players can’t help but notice every limitation in its structure.
At the end of October, the "new" Pokémon card game was also released, a lighter and more accessible reinterpretation of the classic card game more focused on collecting than the battles themselves. I admit I’m enjoying it quite a bit: many of my friends and my girlfriend are playing it regularly. and we’re having fun with the cards we pull. Some of the art is really impressive! As long as it remains a free-to-play without spending a single cent, there’s no big issue.
For now I think that’s everything! Keep playing and have fun!
Now Playing: Hogwarts Legacy - PlayStation 5 | Pokémon TCG Poket - iPhone/iPad
After finishing the ongoing series on my channel I took a break from starting new titles. I wanted to try Metal Slug Tactics, but I’ve read several comments saying it needs some corrective patches due to various bugs. Even this time I’ve come to the conclusion that playing a game on D1 is more of a mistake than a privilege (and it’s been nearly a decade that I’ve reached this conclusion for almost every title I’m interested in).
I also decided to take a break from the channel because I was publishing a video every day, and it started to feel a bit too overwhelming. It’s good to be consistent, but maintaining such a high frequency was quickly risking burnout, especially with the limited time I have lately. This small project is primarily supposed to be fun, and if it starts to have the opposite effect, it’s better to hit the brakes early to manage it properly.
To relax in the evenings I decided to continue playing Hogwarts Legacy with a switched-off brain to finish it without leaving it halfway. In the end, it still shows some interesting ideas, but its flatness in many aspects makes it a title that appeals mainly to those with very little gaming experience, whereas more seasoned players can’t help but notice every limitation in its structure.
At the end of October, the "new" Pokémon card game was also released, a lighter and more accessible reinterpretation of the classic card game more focused on collecting than the battles themselves. I admit I’m enjoying it quite a bit: many of my friends and my girlfriend are playing it regularly. and we’re having fun with the cards we pull. Some of the art is really impressive! As long as it remains a free-to-play without spending a single cent, there’s no big issue.
For now I think that’s everything! Keep playing and have fun!
Now Playing: Hogwarts Legacy - PlayStation 5 | Pokémon TCG Poket - iPhone/iPad

✓#
Happy Monday!
November is almost over, and I’ve finally completed Hogwarts Legacy. After about 40 hours, I found myself aligning with the more subdued opinions of those who experienced a drop in enthusiasm after the initial few hours. It’s a shame because the game showcased great potential in certain aspects, and the overall framework has a lot going for it (even as a classic open world action RPG). However, it’s a title best appreciated by casual gamers, while more seasoned players can’t help but notice the game’s limitations and lack of depth throughout.
That said, it was important to see it through to the end so I could move on to other games. In fact, I’ve been itching to finally start Cyberpunk 2077 (on PS5, as my poor old desktop desperately needs a significant upgrade) or God of War Ragnarok.
Speaking of PS5, my girlfriend and I recently started our Fattoria Culo ("Ass Farm") in Stardew Valley. We wanted something chill to play together after Lego City Undercover, and all I can say is that we ended up playing for almost four hours straight without even realizing it! There’s no need to sing the praises of this 2016 gem, especially now that it has received a substantial content update on consoles, adding even more to its already expansive offerings.
Over the weekend, I recorded Alba - A Wildlife Adventure for my poor neglected YouTube channel, and it turned out to be a short but incredibly sweet experience! I loved the concept of playing as a young girl spending a week of her summer vacation with her grandparents on a Mediterranean island (the Spanish influence is clear, but it also bears a strong resemblance to small Italian seaside towns). The game’s environmental theme of restoring the nature reserve and cataloging the local wildlife was incredibly relaxing (and now I feel like playing Pokémon Snap!). Next, if time allows, I’ll review the audio in the videos so I can upload them.
I’m still slowly making my way through Loop Hero (the fourth and final chapter is proving quite challenging), Expeditions (while I wait for patches to improve the game’s quality of life), and Pokémon TGC Pocket. Meanwhile, I’m torn about what to install on my PC. I’m considering playing the remake of Mafia (redeemed for free), but I’m also in the mood for a management sim. Who knows!
That’s all for this week, I think. See you next time, and have fun!
Now Playing:
> Loop Hero - PC
> Expeditions: A Mudrunner Game - PC
> Stardew Valley (local co-op) - PlayStation 5
> Pokémon TCG Pocket - iPhone/iPad
Interested in:
> Cyberpunk 2077 (+ Phantom Liberty) - PlayStation 5
> God of War Ragnarok - PlayStation 5
> Mafia: Definitive Edition - PC
> Lonely Mountains: Downhill - PC
> State of Decay 2 - PC (also for my channel)
November is almost over, and I’ve finally completed Hogwarts Legacy. After about 40 hours, I found myself aligning with the more subdued opinions of those who experienced a drop in enthusiasm after the initial few hours. It’s a shame because the game showcased great potential in certain aspects, and the overall framework has a lot going for it (even as a classic open world action RPG). However, it’s a title best appreciated by casual gamers, while more seasoned players can’t help but notice the game’s limitations and lack of depth throughout.
That said, it was important to see it through to the end so I could move on to other games. In fact, I’ve been itching to finally start Cyberpunk 2077 (on PS5, as my poor old desktop desperately needs a significant upgrade) or God of War Ragnarok.
Speaking of PS5, my girlfriend and I recently started our Fattoria Culo ("Ass Farm") in Stardew Valley. We wanted something chill to play together after Lego City Undercover, and all I can say is that we ended up playing for almost four hours straight without even realizing it! There’s no need to sing the praises of this 2016 gem, especially now that it has received a substantial content update on consoles, adding even more to its already expansive offerings.
Over the weekend, I recorded Alba - A Wildlife Adventure for my poor neglected YouTube channel, and it turned out to be a short but incredibly sweet experience! I loved the concept of playing as a young girl spending a week of her summer vacation with her grandparents on a Mediterranean island (the Spanish influence is clear, but it also bears a strong resemblance to small Italian seaside towns). The game’s environmental theme of restoring the nature reserve and cataloging the local wildlife was incredibly relaxing (and now I feel like playing Pokémon Snap!). Next, if time allows, I’ll review the audio in the videos so I can upload them.
I’m still slowly making my way through Loop Hero (the fourth and final chapter is proving quite challenging), Expeditions (while I wait for patches to improve the game’s quality of life), and Pokémon TGC Pocket. Meanwhile, I’m torn about what to install on my PC. I’m considering playing the remake of Mafia (redeemed for free), but I’m also in the mood for a management sim. Who knows!
That’s all for this week, I think. See you next time, and have fun!
Now Playing:
> Loop Hero - PC
> Expeditions: A Mudrunner Game - PC
> Stardew Valley (local co-op) - PlayStation 5
> Pokémon TCG Pocket - iPhone/iPad
Interested in:
> Cyberpunk 2077 (+ Phantom Liberty) - PlayStation 5
> God of War Ragnarok - PlayStation 5
> Mafia: Definitive Edition - PC
> Lonely Mountains: Downhill - PC
> State of Decay 2 - PC (also for my channel)

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Finally, we’ve reached the last month of the year! The biggest news this week is that I’ve finally decided (after much doubt and deliberation) to upgrade my PC! I made this decision to gradually move away from the console world (since exclusives are becoming increasingly rare) and rely on the “PC + Nintendo” combo as my main setup. I prefer the versatility of a computer, especially since I don’t have to worry about backward compatibility: if I want to play something from any generation, I just select the game and install it without needing to dig out a console and hook it up to the TV.
I’m now waiting for the new parts to arrive, keeping myself busy with descents in Lonely Mountains: Downhill and finally starting Cyberpunk 2077 (with Phantom Liberty) a game I’ve owned since its launch (literally four years ago).
The first game, the indie gem from Megagon Industries, I had already tried back in the day through Game Pass, but I recently picked it up for just a few euros along with its DLC. I absolutely love its serene and natural atmosphere: the game has no music, so you’re accompanied only by ambient sounds as you race downhill through various mountains (and the countless crashes into rocks and trees suffered by the poor cyclist). Plus, it’s the perfect time to play it, with Snow Rider coming soon: a game that’s essentially the same but ski-themed (which I adore).

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As for Cyberpunk, I don’t think there’s much to add: now that its support has concluded, I decided to dive in and immerse myself in its world, which I absolutely love. So far, I’m just at the beginning of the story, but it’s the kind of game I’d happily play for 3/4 hour sessions because it’s so captivating. That said, I did encounter a bug that made me reload a save because the character and their interaction broke (the woman in the bathtub during the second mission). I also can’t wait to see the graphical leap with the incoming 4070 Super and to enable Path Tracing!

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Aside from that, I’m continuing with other games on PC and maintaining the “Ass Farm” with my girlfriend. Stardew Valley is so relaxing, despite having tons of things to do! Who knows, maybe we’ll feel like fully exploring it with two opposite runs, but who knows how much time that will take!

On another note, I was thinking that with the new GPU, I could try creating content for my YouTube channel, maybe even using a webcam to put myself on screen. Thanks to nvidia’s AI that removes backgrounds without a green screen, it could be pretty easy. I could also test some audio improvements! And speaking of that, I still need to finish editing the Alba videos so I can upload them!
There’s always so much to do and absolutely so little time to do it all!
Now Playing:
> Loop Hero - PC
> Expeditions: A Mudrunner Game - PC
> Lonely Mountains: Downhill - PC
> Cyberpunk 2077 (+ Phantom Liberty) - PlayStation 5
> Stardew Valley (local co-op) - PlayStation 5
> Pokémon TCG Pocket - iPhone/iPad
Interested in:
> God of War Ragnarok - PlayStation 5
> Mafia: Definitive Edition - PC
> State of Decay 2 - PC (also for my channel)
I’m now waiting for the new parts to arrive, keeping myself busy with descents in Lonely Mountains: Downhill and finally starting Cyberpunk 2077 (with Phantom Liberty) a game I’ve owned since its launch (literally four years ago).
The first game, the indie gem from Megagon Industries, I had already tried back in the day through Game Pass, but I recently picked it up for just a few euros along with its DLC. I absolutely love its serene and natural atmosphere: the game has no music, so you’re accompanied only by ambient sounds as you race downhill through various mountains (and the countless crashes into rocks and trees suffered by the poor cyclist). Plus, it’s the perfect time to play it, with Snow Rider coming soon: a game that’s essentially the same but ski-themed (which I adore).
-
-
-
-
As for Cyberpunk, I don’t think there’s much to add: now that its support has concluded, I decided to dive in and immerse myself in its world, which I absolutely love. So far, I’m just at the beginning of the story, but it’s the kind of game I’d happily play for 3/4 hour sessions because it’s so captivating. That said, I did encounter a bug that made me reload a save because the character and their interaction broke (the woman in the bathtub during the second mission). I also can’t wait to see the graphical leap with the incoming 4070 Super and to enable Path Tracing!
-
-
-
-
Aside from that, I’m continuing with other games on PC and maintaining the “Ass Farm” with my girlfriend. Stardew Valley is so relaxing, despite having tons of things to do! Who knows, maybe we’ll feel like fully exploring it with two opposite runs, but who knows how much time that will take!
On another note, I was thinking that with the new GPU, I could try creating content for my YouTube channel, maybe even using a webcam to put myself on screen. Thanks to nvidia’s AI that removes backgrounds without a green screen, it could be pretty easy. I could also test some audio improvements! And speaking of that, I still need to finish editing the Alba videos so I can upload them!
There’s always so much to do and absolutely so little time to do it all!
Now Playing:
> Loop Hero - PC
> Expeditions: A Mudrunner Game - PC
> Lonely Mountains: Downhill - PC
> Cyberpunk 2077 (+ Phantom Liberty) - PlayStation 5
> Stardew Valley (local co-op) - PlayStation 5
> Pokémon TCG Pocket - iPhone/iPad
Interested in:
> God of War Ragnarok - PlayStation 5
> Mafia: Definitive Edition - PC
> State of Decay 2 - PC (also for my channel)