
12 Yrs♥$✓#
I haven't been around much lately so I didn't see this until yesterday. I was going to hit "random" on my backlog until I got something I wouldn't otherwise be likely to play that's under five hours long (in case I got into it and kept playing, because I'm in the middle of a few very long games right now and getting burnt out on never actually finishing anything), but I landed on something that qualified on my first try this afternoon.
Today's game was Da New Guys: Day of the Jackass, a point-and-click adventure very thoroughly in the "well, it's ok I guess" category. The art is...serviceable, and I mostly don't notice it, but I wouldn't argue with someone who called it ugly. The voice work is substantially better though and goes a long way to giving the characters their personalities. The story is decent but nothing too special, toward the sillier/less serious end of adventure games, but it's enough to hold the game together so far. Mostly figuring out what to do to proceed has been fairly obvious, but there have been a few places there was stupid adventure game logic involved (trying to figure out who/what you can interact with where/how and rubbing objects together to find the obtuse combination the creator was thinking of).
I was enjoying myself enough to keep going past the first hour until around the 2.5 hour mark before stopping, but the reason I stopped there was that I ran into a third or fourth adventure game logic puzzle and had had enough of those. Either that, or I somehow glitched it. Not sure. I may or may not play more.
I may also do more of these, because I already was sorting my games looking for short stuff to go through and played a couple in the past few days, because it's been months since I did that to clear a chunk out of my backlog. Pulling them out purely randomly and having to play the first hour seems as good a way to do it as any.
Today's game was Da New Guys: Day of the Jackass, a point-and-click adventure very thoroughly in the "well, it's ok I guess" category. The art is...serviceable, and I mostly don't notice it, but I wouldn't argue with someone who called it ugly. The voice work is substantially better though and goes a long way to giving the characters their personalities. The story is decent but nothing too special, toward the sillier/less serious end of adventure games, but it's enough to hold the game together so far. Mostly figuring out what to do to proceed has been fairly obvious, but there have been a few places there was stupid adventure game logic involved (trying to figure out who/what you can interact with where/how and rubbing objects together to find the obtuse combination the creator was thinking of).
I was enjoying myself enough to keep going past the first hour until around the 2.5 hour mark before stopping, but the reason I stopped there was that I ran into a third or fourth adventure game logic puzzle and had had enough of those. Either that, or I somehow glitched it. Not sure. I may or may not play more.
I may also do more of these, because I already was sorting my games looking for short stuff to go through and played a couple in the past few days, because it's been months since I did that to clear a chunk out of my backlog. Pulling them out purely randomly and having to play the first hour seems as good a way to do it as any.

12 Yrs♥$✓#
Well, the button gave me Soulcaster this time. I ended up playing it until I finished it because the site said it was barely over an hour long, and it was right. If it were much longer than that I wouldn't've, as it's quite uninspiring. I guess my review I just put in my submission sums it up well enough:
"Sort of a mobile tower defense, mobile in the sense that your character walks around the map and summons/dismisses your "towers", and your character is the base you're defending. Sort of balls too, because it feels like there should be more strategy to it and the way the three summons interact, but all the upgrades amount to "do more damage", and I was able to beat most levels by running around in circles kiting enemies while spamming the same summon over and over whenever it got killed. Somehow kept me playing until I finished though, which is more than I can say for every traditional tower defense game other than Plants vs. Zombies."
"Sort of a mobile tower defense, mobile in the sense that your character walks around the map and summons/dismisses your "towers", and your character is the base you're defending. Sort of balls too, because it feels like there should be more strategy to it and the way the three summons interact, but all the upgrades amount to "do more damage", and I was able to beat most levels by running around in circles kiting enemies while spamming the same summon over and over whenever it got killed. Somehow kept me playing until I finished though, which is more than I can say for every traditional tower defense game other than Plants vs. Zombies."
11 Yrs♥✓#
TheOro44
11 Yrs♥✓#
Silence of the Sleep:
This game is about a person commiting suicide and ending up in some weird motel where other people are stuck aswell. You end up in the bar of the motel where you speak with the bartender. Later on, you run away from some weird, black creature and end up on a floor where you get to talk to other people who also don't remember how they got here. Apparently they are all stuck in a loop, having the same conversations, listening to the same music over and over and so on. The only way to get out of this place is to try to solve the riddles given by the bartender. Since everybody seems to have a hard time figuring out what to do, it's up to you to find the way out. I couldn't get anything else out of the plot in 1 hour, but the game itself looks pretty good & creepy.
It's also in 2D, done in the same way as games like Claire, LIMBO or The Cat Lady. Top-notch atmosphere, great sound and simplistic gameplay. Later on, you have to hide from a big black & skinny looking creature. I encountered 2 versions of it: the first one you can run away from but you have to get the right timing. To do so, you will have to use peepholes to watch their walking patters or listen through the doors. The other one you have to hide from, in fixed locations covered with boxes. When the creature gets closer to your hiding place, you will have to keep calm your mouse cursor within a box which is getting smaller the longer you hold it. Hold it for 10 seconds and the monster is gone. There is no health bar so you get hit, you die. Also no checkpoints, only manual saving in specific locations. Puzzles were easy so far but that was just the first hour. Good game so far.
Next game is going to be Afterfall: InSanity.
This game is about a person commiting suicide and ending up in some weird motel where other people are stuck aswell. You end up in the bar of the motel where you speak with the bartender. Later on, you run away from some weird, black creature and end up on a floor where you get to talk to other people who also don't remember how they got here. Apparently they are all stuck in a loop, having the same conversations, listening to the same music over and over and so on. The only way to get out of this place is to try to solve the riddles given by the bartender. Since everybody seems to have a hard time figuring out what to do, it's up to you to find the way out. I couldn't get anything else out of the plot in 1 hour, but the game itself looks pretty good & creepy.
It's also in 2D, done in the same way as games like Claire, LIMBO or The Cat Lady. Top-notch atmosphere, great sound and simplistic gameplay. Later on, you have to hide from a big black & skinny looking creature. I encountered 2 versions of it: the first one you can run away from but you have to get the right timing. To do so, you will have to use peepholes to watch their walking patters or listen through the doors. The other one you have to hide from, in fixed locations covered with boxes. When the creature gets closer to your hiding place, you will have to keep calm your mouse cursor within a box which is getting smaller the longer you hold it. Hold it for 10 seconds and the monster is gone. There is no health bar so you get hit, you die. Also no checkpoints, only manual saving in specific locations. Puzzles were easy so far but that was just the first hour. Good game so far.
Next game is going to be Afterfall: InSanity.
10 Yrs#
Specterburner
10 Yrs#
mitsurugi kamui hikae
I paid 2.40$ for this. I thought it would be worth it, i like Hack n slash. But after 1hour, iv played on the same stage all the time. Fighting the 2 same enemies. The control doesnt feel that bad at least, theres really few trick you can do. 1 katana and 1 hand to hand combo, plus some air and forward slash. The dodge system is innaccurat and often the enemy would still hit me. The first boss encounter was way to easy with no variation. Had a hard time to complete the 1hour, always checking my clock.
I probably wont get back to it.
I paid 2.40$ for this. I thought it would be worth it, i like Hack n slash. But after 1hour, iv played on the same stage all the time. Fighting the 2 same enemies. The control doesnt feel that bad at least, theres really few trick you can do. 1 katana and 1 hand to hand combo, plus some air and forward slash. The dodge system is innaccurat and often the enemy would still hit me. The first boss encounter was way to easy with no variation. Had a hard time to complete the 1hour, always checking my clock.
I probably wont get back to it.

12 Yrs♥$✓#
I originally played that before it came out on Steam and couldn't really get into it, but then I tried it again when the Steam version was released and had a pretty decent amount of fun with it. The entire thing is just arena battles with a boss thrown in every few levels, so don't expect anything different, but the enemies do change up as you go on, and the attacks and combos and counters have some decent variety and utility, especially as you upgrade them and unlock more. It's an ok but not great example of the genre, and I found it more interesting later on and on higher difficulty levels when you have more options to work with and it forces you to use them.

13 Yrs♥F$✓#
Ugh, last week got super hectic for me, so I couldn't work on any games :( But, things should be back to (somewhat) normal now, and I'm going to get back into this!
The boyfriend's working tonight, so I think I'll try a Steam game, probably Half Minute Hero. I'll be back with my thoughts later tonight!
The boyfriend's working tonight, so I think I'll try a Steam game, probably Half Minute Hero. I'll be back with my thoughts later tonight!
10 Yrs#
Specterburner
10 Yrs#
Sword of the stars: The pit
Its a dungeon crawler roguelike randomly generated.its a Really hard game from what i have played,i died twice because of disease and when you do you got to restart all over again.
the game is fun. i might play it again some other time !
Its a dungeon crawler roguelike randomly generated.its a Really hard game from what i have played,i died twice because of disease and when you do you got to restart all over again.
the game is fun. i might play it again some other time !

There was something here, but now it's gone... Have a nice day

13 Yrs♥F$✓#
Well, here are my opinions on the Steam version of Half Minute Hero today.
It was a ton of fun! My first "hour" went into about 80 or so minutes, at which point I only stopped playing because I had to make some dinner. After that, I went back to it! I've played for about 3 hours and I'm near the end of Hero 30. :) I've yet to take any of the branching paths yet, though. I'll probably go back to that once I've finished the mode. Or maybe I'll try another one of the modes. I'm surprised that it has sucked me in so much; I wasn't expecting a bad game, but not one that was this good, either. :p
I'll probably finish Hero 30 up today, and then twiddle about the rest of the week (aka get ready for school and work through games I'm in the middle of that need to get finished). Hoping I'll delve into some more games on my list during the weekend!
It was a ton of fun! My first "hour" went into about 80 or so minutes, at which point I only stopped playing because I had to make some dinner. After that, I went back to it! I've played for about 3 hours and I'm near the end of Hero 30. :) I've yet to take any of the branching paths yet, though. I'll probably go back to that once I've finished the mode. Or maybe I'll try another one of the modes. I'm surprised that it has sucked me in so much; I wasn't expecting a bad game, but not one that was this good, either. :p
I'll probably finish Hero 30 up today, and then twiddle about the rest of the week (aka get ready for school and work through games I'm in the middle of that need to get finished). Hoping I'll delve into some more games on my list during the weekend!

12 Yrs♥$✓#
I think my problem was that I did take the branching paths. The idea behind it seemed pretty silly and ended up being pretty entertaining for a little while, but because I tried to play too many of the levels instead of just beating the game, I got tired of it before the end. It was fun for a few hours though.

13 Yrs♥F$✓#
Yeah, I can totally see that messing things up. I unlocked a couple of the paths, but never went down them, because, near level 27 or 28, I felt that the mechanic was just starting to wear a little thin. Had I done the extra paths, I probably would have gotten very tired of it, because... well, the mechanic can only go so far. With the paths to take, and all the other extra content I can work through, I highly doubt I'd buy the sequel.

11 Yrs♥✓#
A Story About My Uncle (PC)
This game bears a lot of similarities with Mirror's Edge - from it's first-person platforming, to a striking visual aesthetic (as well as having a story that's absolute pish haha). That said, Mirror's Edge has a stronger feel of 'flow' and coherence in it's level design. The addition of a 'power jump' and grappling hook is welcome in that it allows for a variety of approaches to traversal. My gut feeling is that their flexibility will allow me to transcend the intended path in parts, but this hasn't been the case so far. By far my favourite aspect of the game is how satisfying it is to explore the world, with secret pathways becoming clear as you move through them. In terms of control and design, it all just feels right. I'll definitely be playing more of this!
This game bears a lot of similarities with Mirror's Edge - from it's first-person platforming, to a striking visual aesthetic (as well as having a story that's absolute pish haha). That said, Mirror's Edge has a stronger feel of 'flow' and coherence in it's level design. The addition of a 'power jump' and grappling hook is welcome in that it allows for a variety of approaches to traversal. My gut feeling is that their flexibility will allow me to transcend the intended path in parts, but this hasn't been the case so far. By far my favourite aspect of the game is how satisfying it is to explore the world, with secret pathways becoming clear as you move through them. In terms of control and design, it all just feels right. I'll definitely be playing more of this!