ObsCure II
- 10 Playing
- 658 Backlogs
- 9 Replays
- 3.3% Retired
- 66% Rating
- 262 Beat
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kx_chvn

80%PC
5h 22m Progress
Рок-н-ролл, детка, рок-н-роллСкажу сразу, первую часть я не проходила, но видела прохождение (и похуй, что я почти не помню, что там было). Поэтому, сравнивать я 2 части не буду (по крайне мере, пока не пройду 1-ю часть).
Сюжет в лучших традициях подростковых хорроров: есть студенты, которые любят шыряться всяким дерьмом (в данной игре странным цветком, который вырос на территории универа), а потом от этого же и страдают.
Игра линейная, в ней всё просто и понятно настолько, насколько это возможно.
Головоломки даже таковыми сложно называть, справится с ними любой (но головоломка со взломом мне понравилась).
Игра консольная, соответственно есть автоаим, и он не отключается, как я понимаю. Учитывая то, что это survival horror, проблемы я в этом не вижу.
Враги слабенькие, убиваются быстро, босс-файты неплохие, хоть и простые, как в принципе и всё остальное в игре.
Внешний вид и умения соответствует характерам героев (да, тут у каждого свои умения, и по мере прохождения, хочешь не хочешь, но за всех персов поиграть придется, что в принципе круто, ибо можно опробовать каждого в действии).
Как и в любом классическом сурв. хорроре, можно побегать и поискать всякое (оружие, аптечки и т.д.), везде так же валяются доки, которые раскрывают лор, но на сюжет не влияют, максимум на его понимание.
Атмосфера и звуковое сопровождение пожалуй лучшее, что есть в этой игре. Какими бы скримеры не были предсказуемыми, иногда пугают до усрачки. И это вечное хоровое пение на фоне... лично меня каждый раз заставляло напрячься.
Игра проходится относительно быстро (ввиду своей линейности), она не нагружает мозг, и справится с ней даже новичок в видеоиграх.
В свое время игра оставила сильное впечатление некоторыми сценами, а ведь я была совсем мелкой. Тем не менее периодически вспоминаю о ней, и в этот раз удалось пройти полностью.
Думаю, любой другой поставил бы игре 5, максимум 7, из-за простоты и отличия от прошлой части. Мне же наоборот было кайфово проходить игру, на чилле, на расслабоне, если можно так сказать, ибо думать мб и не надо, но атмосфера оставляет свой след)))
P.S. Без лагов никак, но что поделать, комп хоть и старый, но игра еще старше, увы. Форумы вам в помощь, хотя свои проблемы я смогла решить самостоятельно.
Updated 1 Month Ago
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TheOro44

30%PC
10h 10m Played
+ saving done in static spots in traditional survival-horror manner+ bigger location variety
+ exploring can be quite a bit of fun
+ fair puzzles to break up the pace
- no true 16:9 support
- no additional difficulty settings or any cool unlockables
- sound is bugging out after clearing a room of monsters
- erratic enemy animations lead to unavoidable damage
- characters are not allowed to die anymore
- black-screen during boss fights, extremely annoying
- camera is rather suboptimal
- can crash (mostly if alt-tabbed)
- anticlimactic ending
- frustrating final boss
- the post-credits section easily the worst in the game
- it's really easy to skip weapons
- lockpicking single-handedly ruins everything
- feels incomplete & rushed
Final Verdict: 33% (awful)
Updated 2.5 Years Ago
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Private

50%PC
Somehow they managed to do worst than the first one. In the first game, choosing characters for their skills was something nice. In this one, characters skills are not optional and required to progress in the story. The gameplay is very bad. Fans of horror games, don't play this one.Updated 3.5 Years Ago
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Private

60%PC
8h Played
C'était cool à deux mais avoir rendu la cam libre après le 1er opus n'est pas forcément une bonne chose : on se perd souvent. Même chose pour les perks sur les personnages nécessaires à l'intrigue : ça oblige a faire des allers-retours et on est forcé de jouer un perso à ce moment là (là où dans le 1 on prenait vraiment les persos pour leurs perks)Updated 3.5 Years Ago
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BioHazard

40%PC
6h Played
Abysmal, playable but only just, cringey character design, writing, and voice acting.Updated 4.5 Years Ago
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KerfMerf

40%PlayStation 2
7h 33m Played
I appreciate what it was trying to accomplish, but overall it just feels really half-baked. It definitely feels like a trashy college-buddy horror movie in video game form--kind of like if Cabin in the Woods was 300% less self-aware. Because of this, all the characters are one-dimensionally defined by a single character trait that doubles as their "special ability." Now, in a good game, a player might be able to use these special abilities to approach puzzles in unique ways, unlock side areas with extra goodies, or combine them with other characters' abilities to mix up the gameplay. Such instances do not occur in ObsCure II. Instead, you will spend most of the game controlling a random pair of characters tossed together for plot purposes except for the 3 or 4 "meeting places" where you can swap out characters. Once again, this idea could have been implemented in such a way that you select two characters for strategic purposes, but most of the time it's pretty clear that although you *technically* can pick any duo you want, there's really only one pairing that will let you progress. Of course, you generally only find this out after you've run straight into a dead end, so you have to backtrack all the way to the meeting place to swap out again.You can also tell by playing single-player that the developers REALLY wanted you to play co-op. The partner AI is decently functional without a second human being at the controls, but you learn early on that if you give them a gun, they will waste all of your bullets immediately. Your best bet is to give them melee weapons and the stun gun, but that won't stop them from walking directly in your line of fire because WHY THE HELL IS THERE FRIENDLY FIRE IN THIS GAME. The combat is bland and unwieldy enough without having to worry about accidentally killing your partner (which results in a game over btw).
Putting aside all the issues with awful character development, horrible pacing, overly linear level design, and puzzles that run the gamut of "insultingly easy" to "insultingly obtuse," I think that the game's biggest problem is in item management. Healing items only appear based on the number that you already have in your inventory, and while that's not a fault exclusive to this game alone, it is a design practice I don't ever support. It's sort of the "poor man's" solution to creating a sense of adaptive difficulty. But the problem is that this design choice seems to assume that you have a bunch of health kits in your inventory because you're playing particularly well, when, in fact, you might just be saving them for a boss or group attack. Let's say, for instance, you have 2 characters in the red with their health and you have 2 health kits. You run from a crowd of monsters and escape into the next room to heal. So you enter the room and heal up, and now you have no health items. You think "Okay well I'm sure I'll find some in the next few rooms." Except that the next few rooms don't spawn health items--the room you are currently in DOES, but because you already had "enough" kits in your inventory, it didn't appear. This happened to me probably 2 or 3 times throughout the game. Mostly early on before I caught onto the trick, but still. It also doesn't help that every character's health carries over between different chapters. If you end a level with a character in the red and don't play as them again for another two hours, when you control them again, they will still be in the red. You effectively have to manage the health of about six characters (the majority of which will die in plot cutscenes at unpredictable times anyway) while the game really only wants you to carry a max of 3 or 4 health packs.
It's almost fascinating how borked some of this stuff is. It's curious enough to the point where I can't really hate the game. It totally pissed me off for good chunks of the game, but here I am writing a lengthier review than most games I play, so that must stand for something. Maybe not something good, but something interesting at the very least.
Updated 8.5 Years Ago
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Official IGN Review

60%No Platform Specified
The gameplay of Obscure: The Aftermath is fun to tackle with a friend, but the PSP version runs into some problems that its console predecessors didn't: it loads more awkwardly and can hurt the pacing of the experience. But at the same time, the PSP benefits from Ad-Hoc multiplayer, which allows both players to move around without screen constraints.When Obscure: The Aftermath was first released, it didn't occupy the same landscape that the PSP version now finds itself in. When you consider this competitive environment and couple it with the awful voice acting and embarrassing plotline, even the eerie environments and haunting soundtrack can't help Aftermath keep itself afloat. This is still a fun game to mess around with, especially if you and a friend get a kick out of survival-horror titles, but it's easier to recommend other co-op greats over this one.
Updated 15 Years Ago