Tunic
- 95 Playing
- 3K Backlogs
- 22 Replays
- 5.1% Retired
- 84% Rating
- 2.8K Beat
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Private

80%PC
16h 48m Progress
I loved the game, it gave me a good hit of nostalgia of old Zeldas while still giving me a good experience in the modern day. I fell in love with the adrenaline rushes and euphoria from winning Dark Souls/Elden Ring bosses and it gave me the same thing in a Zelda package. I will say, as is agreed upon on by a lot of the community, the end half where it was the "good ending" as I found out, was a little stale. I liked the puzzles and finding small things that used the Holy Cross, but it wasn't great for some of them. Restricting myself to not look up anything til after the game was a HUGE boon. Going in blind was the best way to play. I am gonna learn the Tunic language for DnD, but honestly it's just another puzzle to work out. Also, not realizing you skipped the boss by completing it made me go back and defeat it, which was great they still gave that option to do so.
I will say, my big thing with games is the music, thanks to Legend of Zelda and Halo engraining music into my brain. I have to say, most of the music was forgetable. Some small tunes like the West Garden were memorable, but other than that, I felt it sort of jumped on the "atmospheric" or low-key music that Legend of Zelda: Breath of the Wild popularized these days, and I'm not a fan of it personally. I like bombastic, memorable music personally. I think this game with more memorable music would have made this a 10/10 for me and extremely nostalgic/memorable in the future.
Updated 2.5 Days Ago
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ebrum

85%Nintendo Switch
25h Played
Deceptively very ambitious game. Many layers: A) you can beat it (with or without collecting all 6 items to complete your body), B) you can beat it with all pages C) You can beat it with all 20 faries, and D) You can beat it with probably more secrets I'm not aware of.The combat is challenging. It forces you to be very precise and yet I would not say the controls are all that precise. I got very stuck at the gauntlet part near the end. But I do like the interesting options you have for combat, from magic staff to time slowing to dynamite.
I felt exactly the same about the endgame as I did the first time I played this. To say it's cryptic would be the understatement of all time. Even just finding how to beat the game is hilariously hard to figure out. I don't know if the average person is expected to actually figure all this out... But it seems required to use a guide.
The small artistic touches are where the game shines and yet they were harder to focus on the second time around. It's a game that really plays on charming you with small surprises - like the first time you chop a shrub and hear the little bouncing noise. Or the first time you figure out how to use the gas mask and avoid the health drain.
Using the physical manual for the final puzzle this time was actually cool and helpful, having to flip through the pages on the virtual manual sucks - the frame rate went to shit every time. Clearly the Switch port is a lot worse than the Gamepass version I played.
Which leads me to the elephant in the room: the God damn load times on this port are some of the worst I've seen in modern gaming. Extremely annoying ESPECIALLY if you accidentally go a wrong way and have to wait for the load. Hurts exploration big time, hurts the overall gameplay experience.
Updated 2 Weeks Ago
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PikaThor

90%PC
16h Progress
Wow, what an amazing journey. Honestly I'd recommend this to just about anyone, I have some minor qualms with it but for 15 out of the 16 hours I played this game, it was amazing!Highly praises from me
Updated 2 Weeks Ago
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AJ2FUEGO

90%PC
12h 51m Played
Fantastic game, everything about this game was enjoyable. The simpleness of its world and combat gives it so much charm in it's execution in creating a fantasy setting with so much character. Its clear with its inspirations and builds on them, giving it's own succinct experience by allowing so much trust from the player in exploring and solving it's world. It's a beautiful game and should be played by anyone with a keen eye for games.Updated 2.5 Weeks Ago
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antiklaus

80%PC
18h 40m Played
on the surface it is what it looks like:a charming fox Zelda game with lots and lots and lots of puzzles, demanding but still simple combat and an aesthetic that is just absolutely amazing.
then you start to realise there is way more to this game and once that pandora's box is opened...
you will probably be busy for a while.
and if you get everything in this game without looking anything up - you earn my respect!
or you are a dev :P
TUNIC is well worth your time if you like the trailer - just go in with an open mind!
Updated 3 Weeks Ago
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Private

95%Xbox Series X/S
23h 55m Played
96%Updated 3.5 Weeks Ago
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loafinc

65%PC
10h Progress
Game has a lot of charm but gives you absolutely no direction. Which is kind of the point but there has been multiple times where I’ve had no idea where to go and have required a guide. What really pushed this game over the edge for me is the cathedral dungeon. It strips you of all your upgrades and then has you due an enemy boss rush. It’s disappointing cause I got a lot of the same vibes I got from deaths door but that game is so much better.
Updated 1 Month Ago
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skualninja

100%PlayStation 5
15h 6m Played
Empezado el 07-10-2024Acabado el 08-10-2024
Juegazo, el descubrimiento de secretos es espectacular, no hay ningún juego que haya hecho algo similar con el tema del manual del juego y los trucos. Una experiencia increíble.
Updated 1 Month Ago
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sokundo

80%Linux
19h 30m Played
one advice i'd give anyone thinking about playing this game is to get a notebook to mark things down, it will help you avoid pointless backtracking and keeping note of things, after finishing the game i really wish i did that, it would've been way more fun that way.The game is mostly really good, the exploration and uncovering mysteries through the manual which is itself a puzzle/mysterie is a great idea that was really well done,
the combat while simple is still fun, especially when environmental objects are involved, really wish they did more of that, enemies are generally basic with simple repetitive patterns which works well when you have to fight a variety of different enemies but fails when it's just one type(birds were especially really boring to fight), my favorite fights were with the mage groups, the mix between long range and close range enemies was really fun and hectic, although the bosses were too easy to cheese, frankly i don't see why some people find the combat hard though, while the difficulty is inconsistent i found it to be generally decently challenging at best, especially after getting the upgrades(except the final boss).
my biggest gripe with this game is the last section as it introduces a really big difficulty spike in both puzzles and combat,
the combat wasn't too bad imo bc as hard as the final boss initially was, it, like darksouls bosses, get easier when you figure out the timing and pattern of attacks, it took me around 10 tries to beat it which isn't bad, the this bosse's difficulty i think mainly stems from the fact that it is hard to cheese it like the other ones, which has a sort of whiplash effect, if the other bosses weren't so easy to cheese there wouldn't be any problem with this one's diff tbh, the game would've been better for it even.
as for the spike in puzzle difficulty, that one i found to be way more jarring, for one, the game was already starting to overstay it's welcome by the time i got the first ending(really wish it was a bit shorter), the last thing i want at that point is tedious backtracking to areas around the whole map and having to do puzzles that greatly varied in their difficulty, some of them i found to be too hard, not bc figuring the way to figure them out is complicated and requires alot of thoughts but bc the asymmetric perspective made it seem like the right method doesn't work, i'd go over each puzzle i found to be frustrating for stupid reasons individually but that's spoiler territory.
and the final puzzle, although conceptually i think it's a great idea i just wasn't willing to bother with it, by the time i got to it i was too burned out with this game so i just looked up the solution, which is quitet sad, i honestly which they cutoff all the other puzzles(which seem to have mostly been there for time padding) and only left this one, then i wouldn't have been burned out by the time i got to it and would've actually attempted solving it.
another thing i think would've made this game better is the ability to mark things on the map to avoid pointless backtracking.
and although i might have criticized it alot, it is still a great game, sadly, it had potential to be a 10/10 but it fumbled it by the end.
Updated 1 Month Ago
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000000matt

90%Mac
18h 18m Played
What a great game I beat it in a week with only a little help from guides, mostly on fighting bosses. You keep finding new layers of secrets in the same places you thought you discovered all of the secrets in. The game is brilliantly paced, slowly teaching you different elements of the game as you need them. And learning those different elements is one of the main rewards the game has through its brilliant instruction manual system. The combat is quite good but it felt best at the beginning, when it was slow and methodical. And then at the end once you unlock the last movement ability it became incredibly quick paced. If you ever get stuck on a boss, don't worry. The game has built in semi-cheat ways of cheesing bosses via different items, just think about it or look up advice online. In the middle there were parts were I was very frustrated by how small the range of my attack was and how slow I moved. Mostly against the scavenger boss, but also his minions. There are endless secrets in this game to discover, both in the world and in the mechanics of the gameplay and it makes the whole experience a delight.Updated 1.5 Months Ago
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gab_izidio

90%PC
21h 48m Progress
Its hard to talk about tunic without having a blast of memories about the journey that you construct playing it.I cant speak to much, so in sum, the game is beautiful, complex, fluid... In terms of art, its amazing, in terms of history and mechanics, discover for yourself.
I highly recommend.
Updated 2 Months Ago
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alejo58

80%PC
21h 37m Played
Tunic is a fun game just as a Zelda-like reimagination with lackluster combat where you just cheese the bosses, and if this was all it would be a pretty forgettable game... BUT THEN, it pulls off some of my favorite moments in any video game, mostly the ones involving the "Holy Cross". The game certainly knows how to present something for maximum impact with zero words: discovering the library, the secrets of the Rooted Ziggurat, or deciphering the manual are things I'll never forget. Scrabbling down in a piece of paper the solution to the door of the mountain or the fairy puzzles is so incredibly satisfying, I can only imagine that's how it felt in the 80s when trying to decipher "There are secrets where fairies don't live" from Zelda I. Too bad I'm not the biggest fan of the rest of the game, although it's still pretty good.Updated 2 Months Ago
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Palipilino

80%Nintendo Switch
18h 23m Played
One of the lazier-and, by extension, one of the more prevalent-tropes in gaming journalism and criticism is the trait of comparing new games to older, more familiar ones. How many times have you heard, when being pitched a new game, that "it's like x meets Stardew Valley!" or "it's basically Dark Souls but x." This is fine in casual conversation, of course, because they're an easy way to communicate the vibe of the game to someone or to generate interest. But beyond that, this type of comparison usually just ends up being, more than anything, reductive and harmful to the actual game in question, even if the comparison is supposed to be taken in a positive light. Take 2022's Tunic, an action-adventure title developed by Isometricorp Games. Look at the cover. You see it, right? Let's be honest; it looks like a Legend of Zelda title where Link is a Fox. You certainly would have a hard time finding commentary around the game that didn't say as much. And therein lies the problem: by judging Tunic by its cover, people are more likely to miss out on a really great game that has a lot more going on than meets the eye.Okay, to be fair, it's not just the journalists and critics that over-rely on the "Zelda" theme. Tunic, of course, takes huge inspiration from early games in the series on a visual level, and sometimes to a fault. The triforce-esque design of the keys, the sword, shield, and many of the enemies, right down to the eponymous tunic the fox dons. It's a bit heavyhanded sometimes, and it's not surprising why people are automatically drawn to make that Zelda comparison. Which, again, is a comparison that's only really fair on a surface level. Because the best of what Tunic has to offer lies within its unique, cryptic riddles and its compact, yet endlessly explorable world.
Tunic is primarily a puzzle game, and while there's a decent amount of combat, it's the thought-provoking moments that tend to astound. You're dropped into the game with basically no information, and the only way of beginning to understand your goal is through the in-game instruction manual. It's a brilliant mechanic; each page collected gives just enough information in a language you can understand, prodding the player to reason out the rest. And may the player ignore it at their peril; unlike most titles, which are extremely intuitive (to the point where instruction manuals have largely become redundant), Tunic will have you clinging to each newly found page like a message of salvation.
Especially in the early and midgame, Tunic nudges you on a path without ever forcing one, and you're free-encouraged, even-to explore at your leisure. And even before you know what you're supposed to be doing, there's lots to find. This game has more secret paths than you can shake a sword at, and even areas that seem progression-locked will have backdoors to find if you're clever enough. (A lot of this is thanks to the game's simple graphical style and isometric view.) The way Tunic keeps you engaged throughout the larger part of the game where you have basically no idea what's going on is truly impressive, and it's thanks to its unique instruction manual mechanic that it can do so for so long.
As mentioned previously, the game's combat doesn't shine quite as brightly as its puzzles, but it's certainly serviceable enough, with enough tough-but-fair boss fights thrown in to keep players on their toes and some helpful accessibility options for those who prefer them. (The comparisons to Dark Souls are even more reductive than the Zelda ones, in case you were wondering.) Just like with its puzzles, though, Tunic should be praised for its multiple avenues of approach—most combat encounters can be solved in any number of ways, and it never feels like there's a "right" solution that the game is pushing you towards.
It's appropriate, then, that Tunic's two main endings are split between combat and puzzles as well. Unfortunately, neither ending is completely satisfying, and both feel like they're missing something from the other. The combat ending involves what is a decently challenging boss fight, but it doesn't really feel like a fulfilling battle. The puzzle ending's Golden Path involves one of the most rewarding "Aha!" moments you're likely to find, but actually getting all the pieces into place involves a lot of walking around. And while it's still the better of the two, it ends a bit anticlimactically.
But as they say, it's the journey, not the destination, and Tunic sets you on quite an impressive journey. In a time where many games are easy to pick up and simple to understand, its cryptic nature delivers a breath of fresh air to the action-adventure genre and has riddles to solve and clues to crack for every skill and interest level. It's a delightful game that almost tricks your mind into working overtime, and it has a lot to offer even the most staunch Zelda hater. You'll never be happier to flip the pages of a manual than you will with Tunic.
Updated 2.5 Months Ago
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Neits89

95%PlayStation 5
23h Played
Incredible game for those like myself who are nostalgic for game manuals and like to figure things out by themselves, sometimes after stumbling for a while. I would sometimes figure out some answers while I was away from the game, and could not wait to get back home to try them (which is an awesome feeling !).This game also has great replayability value, since it shows you a ton of shorcuts for your next playthrough, which speedrunners will no doubt appreciate.
Updated 2.5 Months Ago
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Private

90%Nintendo Switch
The strongest moment of solving any puzzle is the revelation. By extension. the strongest type of puzzle for these revelations are ones where the solution was right in front of you the whole time. Tunic does a brilliant job of dropping you in a bizarre, mysterious world that seems to focus on more traditional gameplay before pulling back the curtain so to speak. I do think the main portion of the game and the endgame will appeal to very different people, which is somewhat of a flaw. I found the experience of playing through the combat to be somewhat of a slog, considering it wasn't appealing enough to engage with but still present even when invisible. Someone may feel the opposite, and I can see that being a major structural flaw in the game. However, I am confident that puzzlers will be more than satisfied with the gameplay and secrets embedded deep within this world. Encompassing a broad scope of interaction types and challenges, Tunic's challenges are never dull, even when they require some doing to execute. By the time the true depth is revealed, its like a magic trick that suddenly shifts your perceptions of what's possible. I loved the larger scope puzzle as well as the more individual ones, even when some of the especially hard challenges didn't feel completely fair. I can't speak to the combat, but I can attest to the fact that the puzzle design kept me occupied for days, and I think every fan of cryptic puzzle design should check this game out.Updated 2.5 Months Ago
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gingasaurus

100%PC
19h 20m Played
Charming in a way only Tunic could pull off. Reminded me of playing games before the internet. Lost, confused, but endlessly charmed and pushing forward. Great game, fun systems, and a map that rewards exploration and creativity.Updated 2.5 Months Ago
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Chaoscontrol

100%Nintendo Switch
A masterpiece. One of the best I've seen. Work of art, even more considering it's been done with such a small team.Going in blind is the best experience.
The mechanic of giving manual pages progressively is unique and brilliant on its own. Add to that a fun gameplay, great design and progression. A slowly revealing story. Giving just bits of information and letting the player figure things out, test and explore.
Once clearing a goal, expanding the world again. and when you think that's the limit, it goes further, and further, and further. It's a marvel.
When you clear the story and you think you're done, the game changes completely into a game of codes and cipher. You learn so many new things, and spot clues that were right in front of you the whole time. Over and over again. It's just incredible.
Please play.
Updated 3 Months Ago
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Private

50%PlayStation 5
7h Progress
Gave up on Siege Boss (grew tired on dieing constantly).Great game though, but needs a bit more work for it to be a proper RPG (in my opinion).
It contained a lot that you had to figure out for yourself.
Updated 3 Months Ago
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chomizzz

85%Nintendo Switch
Super jeux, la difficulté est élevées, j'ai fait le dernier boss en baissant la difficulté après beaucoup trop de tentative en difficulté normal, j'avais envie de voir le générique de fin. Bonne aventure, on se delecte de l'ambiance visuelle, le level design est satisfaisant. Gros points noir sur la fin ou l'on doit repasser toute la carte, c'est long et douloureux.Updated 3 Months Ago
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toastyimp

100%PC
22h 58m Played
Tunic, to me, is everything a video game should be, and it reignited my passion for this medium once again. At first glance, you might think it's a Zelda clone, but it's more than that. It’s a game that recaptures the feeling of playing a game like Zelda in your childhood; it evokes the nostalgia and wonder of childhood discovery without relying on any cheap tricks.Tunic is a game that understands the transcendental power of video games, a game made with a lot of love and care.
SPOILER TIME!
The game is sort of divided into 3 layers, according to your knowledge of the world. The first layer is like a normal souls/Zelda-like game; the second layer is when your soul is taken from your body, and you have to recover your attributes; and the third layer is when the game lifts the veil from your eyes and you start to see EVERYTHING.
The idea of using the manual pages as tutorials and game secrets is brilliant, as is the fact that they are written in a different language. It evokes the feeling of playing a game in English (or Japanese) when you were a child, not understanding the language, making everything seem much more magical and mysterious.
Moreover, the notes in the manual also reflect the experience of someone who has already walked this path (rented game, older sibling, etc.) and left little pieces for you to uncover. At the beginning, you’re forced to discover things in a fragmented way, and through your curiosity and attention, more of the game is revealed: smaller secrets, fast travel, and shortcuts are things you start to notice and pay attention to right from the start.
In this way, you are slowly conditioning yourself to pay attention to details, as the game always rewards you for it. Then, once you gain the dash power and remember a place where you could use it, everything changes... You discover that the Holy Cross, a mystery to you, referenced numerous times in the manual... was in your hands all along.
And, man, everything in the game starts to take on new meaning. Paintings on the wall, doors that seemed like mere decorations, mysterious monoliths, spinning cubes... slowly and progressively, you have the revelation that many things you always saw had a different meaning behind them, and you feel your understanding expanding to the point of being literally big-brained.
But in the end, one thing still eludes you... A monumental door in the mountains. Even after mastering all the mysteries of this world, there’s still this giant unsolved puzzle. You look closely at the page in the manual detailing it, almost taunting you, until... wait, could it be?... and you start flipping through pages, you discover something, you have an epiphany. You start frantically flipping through all the pages, noting the new knowledge they always held, but that you could only now see. You exit the game and explore a mysterious save, and finally, you draw a map of astronomical, prophetic, apotheotic knowledge, you draw... the Golden Path.
Now armed with this elusive wisdom, you stand before the door. It’s no longer a mystery to you. You retrace all 100 steps of the Golden Path as if it were nothing, and the door acknowledges your wisdom. The door allows your passage, and on the other side, you finally find... the manual cover. Your knowledge is now, at last, complete.
You then face the final boss and hand him the book. Instead of confronting you, he hugs you. He feels nostalgic, relieved. The memory of the game he played so long ago, which meant so much to him... you share it too, and this experience unites you both stronger than anything.
Wow, speechless. This game made me feel emotions and create a narrative purely from those emotions. It’s brilliant, and I’ll never forget this little fox game.
(PS: looking closely at the last pages, you realize there’s still more to your journey...)
Updated 3 Months Ago
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Zaidzec

90%PC
8h Played
Juegazo, es posible pasárselo en 8 horas la historia principal como es mi caso, pero para desbloquear el segundo final hace falta más tiempo, por lo que seguro que hay para muchas más horas si es que sientes que te has quedado superficial en la historia del juego. Puzles, aventuras, descubrimientos, todo esto y más te hará sentir de vuelta a cuando los secretos de los videojuegos se descubrían gracias al boca a boca de los jugadores.Updated 3 Months Ago
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tsquared

95%PC
12h 39m Played
Best 3D zeldalike that isn't zelda itself that I've played so far. It was really easy to miss some things which would cause me to get stuck, but aside from that the game was great.Updated 3 Months Ago
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Greyma

90%Nintendo Switch
30h Played
Very good indie soulslike, I loved the whole manual concept. The secrets hunt a the end has been wonderful, and reminded me of Fez. Awesome artwork.Updated 3 Months Ago
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Laat1kk0

95%PC
20h Played
There's a lot to be said about Tunic; calling it one of the best games of the 2020s is not an understatement. On the surface, Tunic is just another Zelda-like, with your standard indie art direction, serviceable combat, and some cryptic lore thrown into the mix. Reviewed as that Tunic is a competent game with an interesting enough world to explore and varied enough enemies and combat tools to be a solid game, yet not anything too special.However, around halfway through the game Tunic shows its real self. The game reveals that you can use the d-pad to insert sequences with different effects in the right locations and a paradigm shift to a puzzle game happens. Suddenly all the strange symbols and objects that you have noticed around the world become paramount to progressing in the game. All the strange markings in the manual start to mean something.
Tunic becomes a game about finding and solving these puzzles, and it doesn't give the answers away for free. Tunic made me write down more notes than any of my exams has ever required. It made me actually think about things and solve problems on my own, without explicitly spelling out the answers for me. The final puzzle is probably the most excited I have been about any puzzle in a videogame and felt like the true culmination of all my efforts up to that point.
Tunic's world also starts to get progressively more strange the closer you get to the end. You end up traveling between different otherworldly pocket dimensions and even between life and death. The game has a specially weak fourth wall, with the main collectible being the game's manual pages, written mostly in a made-up language, and having things written on them with pencil by a previous "player". The true final puzzle would also require solving Tunic's language system, however, I'm not a great cryptographer, so that was where I decided to accept my defeat.
All of this strange lore and otherworldly events and happenings are accompanied by an excellent ethereal soundtrack which, while never really taking all of the attention, is paramount to building up the feeling of mystery that Tunic lives by.
In conclusion, Tunic is a one-of-a-kind game that everyone should play knowing as little as possible.
Updated 3 Months Ago
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Shellsh0cker

95%PC
An incredible experience rooted in classic Zelda with Souls-like design elements and a fantastically original mechanic that I won't spoil if you haven't already heard about it. It's the kind of game where the less you know going in, the better, so I'll just say that if you're the kind of player who loves solving mysteries, you should not miss this.Updated 3 Months Ago
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abeernae

90%PlayStation 4
23h 11m Played
Very interesting Zelda-like game; I enjoyed the majority of it and wished there was a way to make notes on the maps, but needed to get a few hints to get the ending. I spent 99% of the game with no hints/tips/tricks so a lot of time was really wasted going back and forth trying to figure out what to do and where to go. Overall I thought it was worth it and if you like the "Link to the Past" style Zelda, you'll enjoy Tunic.Updated 3 Months Ago
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Brandgul

80%Nintendo Switch
Nice pussle game if you really want to dig in. Hard if not wanting to dig in. Hard boss fights.Updated 3.5 Months Ago
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idmitryd

85%PC
17h 30m Played
Милая и затягивающая игра с отличным саундреком. Прошёл на обе концовки, времени не пожалел. Для меня главный минус игры это слабые боссы, каждый проходится максимум за 5 попыток.Updated 3.5 Months Ago
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Sablen

80%Xbox Series X/S
15h 2m Played
Fantastic level design with a suberb artstyle and soundtrack. Tunic is the first game I’ve played that really replicates the feel of A Link to the Past’s level design. Its intentionally obscure tutorials made me feel like a kid again in the sense that I had no idea what I was doing.Digging for the story and making sense of it was fun. I was especially hit in the feels during the true end.
The combat is rough at first. It gets better after you collect some upgrades, but it feels brutally unfair in the beginning. I felt like I was using the speed of a Dark Souls 2 character while fighting enemies designed for Bloodborne.
Updated 3.5 Months Ago
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Private

85%PlayStation 5
10h Played
I'll admit, Tunic didn't captivate me much in its first few hours. The visuals looked nice and the combat was fun, but I wasn't feeling enthusiastic enough to continue playing through to the end. It could've been the lack of guidance on what to do or where to go next, or the obtuse manner in which the story is told. Regardless of why I was hesitant to love this game initially, I'm grateful that I gave it a chance by pushing myself to play just a few more hours. Those few hours were crucial in allowing me to discover and fall in love with the game's irrefutable charm.Having previously mentioned this aspect of the game, I'll start by touching on the graphics: they're beautiful. This game looks gorgeous, particularly in 4K when playing on my Playstation 5. The vibrant colours perfectly complement the game's simplistic artstyle, making everything look visually striking. The soundtrack, though not upbeat and catchy as I was expecting, perfectly matches the mood of each region you visit. To put it simply, the game is an audio-visual treat. I've also mentioned that the combat is another high point of the game. Though simple and easy to learn, the handful of bosses I encountered definitely forced me to evolve my combat strategy by swapping between different weapons and items. I wouldn't call this game difficult, but the boss fights were definitely a big challenge!
Storytelling is handled in an...interesting manner. By far the most creative idea the developers incorporated into the game is an in-game instruction book you collect pages for throughout your journey. It comprises of maps, guides on what your next objective is, and miscellaneous information on basics such as the game's controls and UI navigation (as instruction manuals do). It's adorable, nostalgic, and genius in concept. Except, the majority of the text in this manual is written in a fictional language. Of course, there are words in English thrown in here and there, but not enough to provide the full context of what the pages are conveying. This approach was likely chosen because the story is also written in the manual, and my guess is that the developers wanted to take the approach of telling a story by not directly telling the story. The "show don't tell" approach of storytelling is respectable, but my main criticism with this is that half the time, I'm not given enough information in the manual on what I should to do next to progress the story. Leaving the player to figure out the next step of the journey is fine, but I think that more context (even hints) should've been provided in English as a proper guide.
Despite my small issues with how the storytelling and the game's progression is handled, the end product is no doubt a charming, fun, and visually beautiful experience. I love that the developers took inspiration from the classic Zelda games, and I am grateful that I saw this game through to the end to discover how much it has to offer.
Updated 4 Months Ago
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ChonkMonk

90%PC
21h 50m Progress
Loved the visual style and the combat. The visual storytelling was also great. The puzzles were incredible, though I will admit that I used a guide at some points. Still, I regretted it.Updated 4 Months Ago
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Fokko

85%PC
9h 48m Played
Very very good Zelda-inspired game, cool mechanics and power-ups!Absolutely difficult end-game puzzles.
Very enjoyable game all in all.
85%
Updated 4 Months Ago
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MisterEMann_

60%PC
11h 30m Played
Why is the combat at the end so unforgiving.I learn after the point of no return, in an entire gauntlet, that I missed a gun pickup, and I physically (afaik) cannot go back to get it.
Thank god for accessibility options... otherwise I would not have finished the game.
Otherwise the game is good, but I can't help but feel a little sour. Sorry.
The few times I got out of a shortcut, only to find out it was simply obscured, and I could have taken them had I known, were very fun.
Updated 4.5 Months Ago
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Sir_Veysah

90%PlayStation 5
23h Played
Great game. Incredibly hard but very satisfying once you beat an enemy or boss, or solve a certain puzzle. Very interesting mechanic of collecting pages one at a time to the in-game manual; never seen anything like that before. Final boss was probably the most difficult final boss I've played against, at least in a long time anyway. I don't want to admit how many tries it took me (at least 15-20 I'm sure). Also got the alternate ending, very satisfying ending.Updated 4.5 Months Ago
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Private

95%PC
14h 6m Played
Has a magic to it that few games have anymore. Truly embraces not teaching the player and letting them learn things for themselves. Both to great effect and in certain circumstances, can be incredibly rewarding. An awesome time that I think anybody can enjoy.Updated 4.5 Months Ago
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Private

90%PlayStation 5
12h Played
[Spoiler-free review]I played this on PS5 from the PlayStation Plus collection.
Gameplay: 9/10
Wow, I wasn't expecting this going in to the game at all.
On the surface it's like a love letter to the original Legend of Zelda, and it is. But it's also so much more.
It won't be for everyone but I loved that the game tells you nothing. The only guidance you get comes from obscure partial pages from an instruction booklet. It took me back to the 90s where I would sit in the car on the way home from buying a new game and read the instruction manual cover to cover. Except this time the manual is in Japanese, and most of the pages are missing.
It offers a significant amount of challenge without feeling unfair. The upgrades you can get are powerful but optional, so you can be as over or underlevelled for the plentiful and varied boss fights as you want. Even some of the overworld enemies offer a decent amount of resistance until you learn how to counter their unique movesets and abilities. I’m looking at you spear rat guy.
Story: 9/10
This game is a masterclass in showing not telling. You have to seek out all of the pages to understand what’s really going on in this strange world. It won’t be for everyone but I appreciated the developers’ dedication in keeping the overall story an enigma.
Sound & visuals: 9/10
The art style is gorgeous and the music is lush. I’ve downloaded the soundtrack to listen to while I’m out and about. I especially love Sunset Breakfast, which plays in the character’s house in the main overworld area.
Overall: 9/10
I am hoping to revisit for a new game plus sometime very soon!
Updated 4.5 Months Ago
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Schizzi

90%PC
13h Played
Very fun game. Appropriately difficult and fun.Updated 4.5 Months Ago
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Maxio

90%PC
12h 21m Progress
great artwork and lightingui and stuff is good
sound design is really great
Updated 5 Months Ago
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blank_seen

85%PC
This game is a wonderful homage to everything it takes inspiration from, the way that the game knowledge is presented gives an unorthodox twist to how you learn the gameplay and helps you uncover secrets in a world that is also so charming and reminiscent of a game like Link's Awakening. Definitely recommend.Updated 5.5 Months Ago
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Corneax

90%PC
17h 36m Played
Cute fox meets dark souls and you can't comprehend the language. Also solving the final puzzle was the most satisfying moment in gaming i have ever hadUpdated 5.5 Months Ago
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ASpittingLizard

100%Xbox One
23h 14m Played
This game was a very cool homage to The Legend of Zelda. The secrets and instruction booklet mechanic made the game enjoyable to complete. This was the case throughout the entire game.Updated 5.5 Months Ago
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littlejohnny

100%PC
17h 57m Played
My first contact with Tunic was with its trailer at E3 2017, and I remember being so excited to play this then-apparent Zelda-like with a foxy protagonist.On March 16, 2022, I finally began my journey, only to lose my save months later at the Cathedral. The disappointment was huge, but I was finally able to start all over again at the end of 2023. 55 manual pages and a Golden Path later, I can say without a doubt what I already suspected at that E3 2017: Tunic would become one of the best games I've ever played.
The way that not only the manual pages but the world tell their stories reinforces settings like those seen in Shadow of the Colossus, constantly remembering that you don't belong there, and that you're going to do something that you musn't do.
The lore of the game is amazing and learning Trunic not only to understand it, but to understand how to orient myself in that place makes Tunic's puzzles even more rewarding to solve.
It's definitely not a game for everyone, given the high complexity of its puzzles and its simple, but effective combat, which is often unfair.
Who would have thought that the fusion of Soulslike with classic Zeldas and some Team Ico games would come about so naturally that it would seem obvious, making you wonder how something of this simplicity had not been implemented before.
Updated 6 Months Ago
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Blayu

70%Xbox Series X/S
The game is charming and really fun to play. The instruction manual is an interesting feature and allows the player to discover the game’s mechanics in a unique way. However, the camera angle can make it difficult at times to find where you need to go next and the final boss becomes somewhat boring after a few attempts.Updated 6 Months Ago
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weeeeeebs

90%PlayStation 5
19h Played
Picked this up on ps plus really not knowing what to expect and was sucked into a charming game full of exploration and mystery. Collecting the pages of the in-game manual and slowly piecing together both the gameplay and story was an absolute blast and had me flawed at how cleverly designed this game really is. The combat is borrowed from souls games and despite being the weakest part of this package, is serviceable, despite some late-game difficulty spikes (one enemy gauntlet towards the end of the game had me close to quitting!). I urge potential players to go in completely blind and only look up information if they are completely stumped. The rewards for sleuthing and completing the games puzzles and mysteries are truly magical.
I'm off to watch some story/lore videos. 9/10.
Updated 6 Months Ago
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Darthmito

90%PlayStation 5
13h Played
Amazing game, really surpriesed my how good it isUpdated 6 Months Ago
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